Slams the ground with a mighty totem, fissuring the earth while stunning and damaging enemy units in a line. Creates an impassable ridge of stone.
Enchant Totem
Ability Type
Targeting Type
Allowed Targets
Active
Instant
Self
Empowers Earthshaker's totem, causing it to deal extra damage on the next attack.
Aftershock
Ability Type
Targeting Type
Allowed Targets
Passive
N/A
Enemy units
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Echo Slam
Ability Type
Targeting Type
Allowed Targets
Active
Instant
Enemy units
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units.
SCEPTER UPGRADABLE: Causes each initial hero hit to echo twice.
Recommended Items
Starting
Early game
Core
Situational
Review:
Earthshaker is a lot of fun to play. I'd say the highlight of this hero is his Fissure ability, mostly due to the fact that the ability is his keystone for initiations and team fights. His other abilities, such as Enchant Totem and Aftershock, supplement his Fissure and Echo Slam ultimate. His voice acting and character design are both spot on. One misconception, especially one that may confuse new players, is that Earthshaker is not a tanky hero. His best aid is the element of surprise. I'm intrigued to hear from those good with him: what is a good laning combo with Earthshaker? Or does that even matter?
I would also recommend for new players to use his Fissure ability wisely. If casted incorrectly, one could end up trapping allied heroes in the wrong spot, or almost killing an enemy hero and then finding oneself having to walk around the wall he just created to try and last hit that enemy.
I don't normally play Earthshaker, but when I do, (I'll drink Dos Equis) I'll be sure to have a slammin' time.
No comments:
Post a Comment