Tuesday, November 29, 2011

First Impressions: Bloodseeker

Bloodseeker.png

Bloodrage
Bloodrage icon.png
Ability Type Targeting Type Allowed Targets
Active Unit Any units
Drives a unit into a bloodthirsty rage, during which it is has higher attack damage, but cannot cast spells and takes damage every second.

Blood Bath
Blood Bath icon.png
Ability Type Targeting Type Allowed Targets
Passive Unit Any units
Bloodseeker revels in combat, gaining health with every enemy unit he kills.

Thirst
Thirst icon.png
Ability Type Targeting Type Allowed Targets
Passive N/A Enemy heroes below 40% HP
Enables Bloodseeker to sense enemy Heroes with health below 40%, giving him vision of that unit and increased movement speed.

Rupture
Rupture icon.png
Ability Type Targeting Type Allowed Targets
Active Unit Any Enemy Unit
Causes an enemy unit's skin to rupture, dealing massive damage. The affected unit takes damage based on how far it moves during the duration.



My first play-through with Bloodseeker:



Review:
Well, let me just start off by saying that, from the past few games I've played online, a fed Bloodseeker can win games. Now, Bloodseeker can be very bipolar. Either he can be really good, or really bad. And that isn't always relative to the player's skill. He can just have a bad game, and that's really tough. Because what Bloodseeker needs, as any carry really needs, is farm. And lots of it. That's how he gets his health and self-sustainability. He can be great at mid, and he can also be an exceptional ganker. His ult is a lot of fun as well: It deals a chunk of damage, and the more the enemy hero walks around, the more he/she/it bleeds out, dealing more damage over time. Attack speed, as the recommended items suggest, is great on him. However, I'm still trying to figure out good builds with him and I'm working with getting him off the ground faster in games that I play as him. Oh, and his voice acting is superb.













































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